Pcom Final - Interactive Seesaw Game

Team: Lin Zhang, Mengzhen Xiao

CONCEPT

Why we chose seesaw as the controller?

Give adults a chance to do what they did when they were child but don't do after they grew up.

Why we involved the Brick Breaker game?

Give two people (strangers or who don't know each other well) a chance to cooperate, chat, laugh, shout, enjoy the time together.

GET READY

BOM

The grey ones are those materials we planned but didn't use in our project.

The yellow ones are those we haven't planned but used in our project.

SCENARIO

CIRCUIT DIAGRAM

  • Orientation Sensor BNO055

  • Pressure-Sensitive Conductive Sheet

USER FLOW

FABRICATION

Why we built a seesaw instead of buying one?

Our seesaw is for adults. Unfortunately, we can't find any kind of seesaw for adults in the market. All the seesaw we can found are for kids. Since seesaw is the product that our user would interact with directly, we want it is built based on ergonomics, and according to the body size of adults.

Seesaw Design

Fabrication

Final Outcome

SENSOR TESTING & CIRCUIT

Pressure-Sensitive Conductive Sheet

https://drive.google.com/drive/folders/1oU7HTJGlJ9nVx-8L1gXSCFen0l1yFUzg

Orientation Sensor BNO055

https://drive.google.com/drive/folders/1oU7HTJGlJ9nVx-8L1gXSCFen0l1yFUzg

GAME PART

Interface Design

Coding

- Count Down

- Interface

- Front Page (waiting page)

SERIAL COMMUNICATION!!!

PHOTOS

SOME VIDEOS

https://drive.google.com/drive/folders/1JiP_YVZXFfhNrqH1ugwnZmzD9JXNN1be


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