© 2019 Mengzhen Xiao

Pcom Final - Interactive Seesaw Game

December 13, 2017

 

 

 

 

Team: Lin Zhang, Mengzhen Xiao

 

 

 

 

CONCEPT

 

 

Why we chose seesaw as the controller?

Give adults a chance to do what they did when they were child but don't do after they grew up.

 

Why we involved the Brick Breaker game?

Give two people (strangers or who don't know each other well) a chance to cooperate, chat, laugh, shout, enjoy the time together. 

 

 

 

GET READY

 

BOM

 The grey ones are those materials we planned but didn't use in our project.

The yellow ones are those we haven't planned but used in our project.

 

 

 

 

SCENARIO

 

 

 

 

CIRCUIT DIAGRAM

 

 

 

 

  • Orientation Sensor BNO055

  • Pressure-Sensitive Conductive Sheet

 

 

 

 USER FLOW

 

 

 

 

 

 

 

 

 

FABRICATION

 

 

 

Why we built a seesaw instead of buying one?

 

Our seesaw is for adults. Unfortunately, we can't find any kind of seesaw for adults in the market. All the seesaw we can found are for kids. Since seesaw is the product that our user would interact with directly, we want it is built based on ergonomics, and according to the body size of adults.

 

 

Seesaw Design

 

 

Fabrication

 

 

 

 

 

Final Outcome

 

 

 

 

 

 

 

 

SENSOR TESTING & CIRCUIT

 

 

 

Pressure-Sensitive Conductive Sheet

 

 

https://drive.google.com/drive/folders/1oU7HTJGlJ9nVx-8L1gXSCFen0l1yFUzg

 

 

 

 

Orientation Sensor BNO055

 

 

 

 

 

https://drive.google.com/drive/folders/1oU7HTJGlJ9nVx-8L1gXSCFen0l1yFUzg

 

 

 

 

 

 

 

 

 

 

 

 

 

GAME PART

 

 

Interface Design

 

 

 

 

Coding

 

- Count Down

- Interface 

- Front Page (waiting page)

 

 

 

 

 

 

SERIAL COMMUNICATION!!!

 

 

 

 

 

 

 

 

PHOTOS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SOME VIDEOS

 

 

 

 

 

https://drive.google.com/drive/folders/1JiP_YVZXFfhNrqH1ugwnZmzD9JXNN1be

 

 

 

 

 

 

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